Bunni89 on DeviantArthttps://www.deviantart.com/bunni89/art/Elemental-Chart-Workin-s-438742640Bunni89

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Elemental Chart Workin's

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IT IS 5AM AND I AM DRAWING THE PERFECT ARRANGEMENT OF CIRCLES OK BYE
I dunno if its just cos I'm tired but I decided that the elemental types in my digimon fangame must be all geometrical for.. some reason!! Make it look like a ye olde real life elemental chart, like the Wu Xing!
Except its kinda hard to do that with 11 elements and keep them all with equal points of contact and also make it look cool..
And then I started doing "invisible twirlies" where the circles on opposite sides act as if they're connected...

Ideally I'd like to find a shape where each circle has three points of contact, which could represent "is weakened by", "is strengthened by" and "is not affected". But its awkward :P
In the top right I tried a Digimon World Dusk & Dawn style chart where there's several completely unrelated charts going at once, but it just looks dumb and boring.
Seems like the bottom left one would work bect, since its the only one where I've successfully made each circle have the same amount of contact points. (If it follows the "invisible twirlies" rule) But the number of points is 4 which is perhaps a bit too much? Can we expect the player to have to learn and remember four matchups with each element, even if there's a type chart accessable from the menu at all time out of battle?
Also, maybe it looks too close to the Sephirot? There's already a digimon based on that, after all.
But then again, am I overestimating my audience to expect them to know that that's what Sakkakumon was before his name was changed in the dub? It is pretty damn blatant tho, he's literally a floating sephirot chart...

DARN!! A good element chart could be really useful cos I could also make the map look like that and thus finally have a concrete idea how many areas there will be..
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